Recent developments in example-based texture synthesis for graphics rendering

نویسنده

  • Carsten Rudolph
چکیده

Textures are essential to allow real-time rendering of computer graphics. While they are easy to use and widely supported by current graphic frameworks, their creation still involves a large amount of manual work. Within the recent years algorithms have been developed that help artists automating common tasks in texture creation. Those tasks can involve texture creation, manipulation and ®tting them to certain constraints like tiling, size and spatial uniformity. Example-based Texture Synthesis describes the creation of arbitrarily large textures from a typically smaller and limited exemplar whilst maintaining certain user-de®ned constraints. In [We09] the authors presented a tutorial-fashioned introduction towards Texture Synthesis combined with a state of the art overview on current algorithms. The goal of this paper is to give a basic introduction, an overview over the recent developments in the area and a comparison of current state-of-the-art algorithms, determining upand downsides of each of the presented approaches.

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تاریخ انتشار 2016